

I’m not sure what the differences are between them but what I’m looking for, BTRFS calls “transparent file compression”. I want the files to be compressed when added to the device but still fully accessible as if they aren’t. As I stated in my post, BTRFS supports this and I was able to set it up. I was told by multiple users that F2FS also supports this but if it does, it’s not working for me.
I don’t remember exactly what I said but I did rewrite my post a little bit ago, it probably wont change your question though. Basically, what I meant was that I wanted to be able to run the most games from each device. Not as in hold the most games at a time, but more so hold a bigger game than it previously could while also being able to potentially load all games faster just in general. It just so happens that compression is capable of both in the right context, and in a way, it would also prolong the longevity of the devices as well, even if that’s not my main intention.
I know that BTRFS can do this as it’s specified here and that works for me. But I was also told that F2FS could do this as well and I was linked to here. BTRFS is fine for most of my devices but there’s one device in particular that doesn’t have much space left when it’s formatted for BTRFS and therefor I’d like to get the compression in F2FS working if possible. Although, if I did get the compression in F2FS working correctly (assuming I wasn’t lied to), that’s probably what I’m going to end up using for most of my devices since most of them are flash storage devices.